Stage guides
Players get stuck at chapter boundaries. Every stage people search for follows the same pattern — X-30, the last stage of a chapter — and those walls check synergy coverage and support investment more than raw power.
Verified as of ·Patch launchThe first chapter-end wall most accounts notice. Thin sourcing on specifics — here is the framework, and what we can check from data.
Stage 10-30 is the Cool Mint wall. It is a positioning fight, not a Combat Power check — here is what the community has converged on.
The wall immediately after Cool Mint. Community guides pair it with 10-30, and the same positioning approach carries over.
The late-game wall. By chapter 30 the fight checks sustain, synergy coverage and support investment rather than raw carry damage.
Before you retry any wall
- Check synergy coverage. Only 18 of 71 cookies supply a synergy, and every other cookie's skill scales with one. The Team Builder names every unsupplied boost on your squad.
- Check class coverage. A missing class is the most common composition hole.
- Level your supports and their gear. Every stage guide we found says supports get left behind.
- Level skills, not just cookies. Base stats are class templates shared by every cookie of the same rarity and class — the skill is the only thing separating them.
Stage strategies here are community consensus, not tested by us. Where a stage's boss or mechanics are undocumented we say so on the page rather than filling the gap. How we verify →
